Nodes available in the Flow plugin support finding actors and communicating with them by Gameplay Tags.
Obviously, you can use soft references to actors in your project-specific Flow nodes. Although the Flow plugin comes with a mechanism to call events in a generic way, without the need to know the actor’s class and functions.
Flow Component to the actor.Identity Tags list.
Receive Notify event from the Flow Component.
Notify Actor node in your Flow Graph.
Identity Tags should include the Identity Tag assigned in the Flow Component.Notify Tag is an optional tag that would be sent through the Receive Notify event to your actor. It allows you to call different events in the same actor.
Notify Graph from the Flow Component.
On Notify From Actor node in your Flow Graph.
Identity Tags should include the Identity Tag assigned in the Flow Component.Notify Tag is optional. If added, it needs to match the tag selected on Notify Graph in the step above. Otherwise, the Success output won’t be triggered.Notify Tag will be empty, the Notify node won’t check what tag has been sent from the actor. The Success output will always be triggered.
Notify Actor from the Flow Component.
Notify Tag is optional. It allows you to call different events in the target actor.
Receive Notify event from the Flow Component.
Flow Events track to the Level Sequence.

Play Level Sequence node.
Refresh Asset button on the toolbar or the Refresh Context Pins option on the node. You need to use it after every change of event names, adding or removing events from the timeline.
