Flow 2.2 (in works)


This is the upcoming release. This page is updated regularly after changes are pushed to the repository.

This release includes pull requests from the community: ameaninglessname, bohdon (Bohdon Sayre), Danamarik, DemonViglu, GreggoryAddison-AntiHeroGameStudio (Greggory Addison), gregorhcs (Gregor Sönnichsen), j0tt (Jeff Ott), LindyHopperGT, Maksym Kapelianovych, Numblaze, Rhillion, SilentGodot (Mor Ohana).

This is the first release for UE 5.7, and the last for UE 5.5.

Post-update actions

Flow plugin is now DISABLED by default

Change suggested Riot Games, but the idea isn’t new. This plugin tends to be part of the codebase shared between projects in studios. In that case, it is desired to have this plugin as part of a shared codebase or repository, but it’s not desired to have the plugin enabled for every project.

The easiest way to re-enable the plugin in your project is to edit your .uproject file and add this section to the Plugins list.

{
    "Name": "Flow",
    "Enabled": true
},

Resave all Flow Assets

This version automatically updates data related to Data Pins. Many of your graphs will be marked as dirty, even if you don’t use this feature. It’s best to resave all graphs at once.

If you’re using Data Pins, please:

Flow Asset

Flow Subsystem

Flow Node

Specific Flow Nodes

Data Pins refactor and improvements

Benefits

Detailed changelog

(Contributed by Riot Games: LindyHopperGT)

Breakpoint debugger

Misc