Generic Gameplay Tag Events


Nodes available in the Flow plugin support finding actors and communicating with them by Gameplay Tags.

Obviously, you can use soft references to actors in your project-specific Flow nodes. Although the Flow plugin comes with a mechanism to call events in a generic way, without the need to know the actor’s class and functions.

Adding Flow Component to Actor

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Calling Actor events from the Flow Graph

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Calling Flow Graph event from the Actor

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Calling events between Actors

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Calling Flow Graph events from Sequencer

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