There’s a separate repository including a sample project called FlowGame, so you can easily check how this plug-in works. It includes
FlowQuest plugin.World Settings to the Flow World Settings class. Restart the editor. That class starts the Flow assigned to the map, just when starting the game. So it serves as a replacement for BeginPlay in the level blueprint.It’s crucial to perform Step 3 after Step 2. Otherwise, a reference to the Flow Asset might be improperly saved in the map and wouldn’t work. If that happens, just try to revert your map. And assign the Flow Asset again.
You can include this plugin repository as a dependency. It can be done by using Git submodules.
git submodule add -b 5.0 https://github.com/MothCocoon/FlowGraph.git Plugins/Flow