Flow 1.1


January 23, 2022.

This release addresses the first wave of feedback I’m receiving from early adopters. It includes pull requests from the community: BorMor (Sergey Vikhirev), IceRiverr, Mahoukyou, Mephiztopheles (Markus Ahrweiler), moadib (Marat Yakupov), ryanjon2040, Solessfir (Constantine Romakhov), sturcotte06.

This is the first release for UE 4.27 and UE5 Early Access.

This is also the last release for UE 4.22, 4.23, 4.24. Already a few improvements in v1.1 couldn’t be backported.

New: SaveGame support

Specific Flow Nodes

Blueprint-specific Flow Node changes

Flow Node

Flow Asset

Flow Component

Generic multiplayer support - entirely new!

This set of changes attempts to provide generic support for networked projects, in order to minimize the need to modify the plugin’s code.

Root Flow

Root Flow is a Flow Asset instanced by an object from outside of the Flow System, i.e. World Settings or Player Controller. This Root Flow can create child Flow Assets in runtime by using the SubGraph node. This release adds more flexibility in managing Root Flows.

Editor

Fixes

API changes