September 8, 2023.
This release includes pull requests from the community: Deams51, Drakynfly (Guy Lundvall), eddieataberk (Eddie Ataberk), growlitheharpo (James Keats), jhartikainen (Jani Hartikainen), LindyHopperGT (Greg Taylor), ryanjon2040 (Satheesh), soraphis, twevs.
This is the first release for UE 5.3, and the last for UE 5.0.
Flow Solo (sample project) releases
This allows us to call blueprint functions on owning objects from the Flow Graph. This is quite a significant feature added by contributed by LindyHopperGT.
CustomOutput on the Root Flow instance now attempts to call an event on the owning Flow Component. Event it’s called OnTriggerRootFlowOutputEvent, and it’s available in the blueprint version. (contributed by LindyHopperGT)UFlowAsset::GetDefaultEntryNode returns an unconnected Start Node if a connected one hasn’t been found. (contributed by LindyHopperGT)HasStartedFlow method returning True, if any node recorded a pin activation. (contributed by LindyHopperGT)GetNodesInExecutionOrder method to blueprints. Added to it the UFlowNode* FirstIteratedNode parameter, allowing to start iteration from any node.UFlowAsset::PreloadNodes, it was a forever prototype. You can still implement this method on your own.DeinitializeInstance method called on all Flow Nodes in the graph from UFlowAsset::DeinitializeInstance. (contributed by LindyHopperGT)GetConnectedNodes method to blueprints. (contributed by eddieataberk)RecursiveFindNodesByClass method, superseded by UFlowAsset::GetNodesInExecutionOrder.UFlowNode_ExecutionSequence node to execute new connections. (contributed by jhartikainen)Play Level Sequence
FStreamableManager from UFlowNode as no other nodes in the plugin use it.UFlowSubsystem::AbortActiveFlows is now a blueprintable function. (contributed by soraphis)Asset Defaults button to the Flow Asset toolbar. (contributed by LindyHopperGT)UFlowAsset. (contributed by Drakynfly)UFlowAsset for disallowed node classes. (contributed by Deams51)JumpToInnerObject not working when SearchTree provides the GraphNode itself. (contributed by growlitheharpo)FStreamableManager in the UFlowSubsystem.