Flow 2.0


December 15, 2024.

This release number is bumped to 2.0 thanks to 2 huge features introduced by Riot Games. They did awesome work this year and chose to contribute to our humble open-source project.

This release includes pull requests from the community: Benxidosz, Bigotry0, DoubleDeez (Dylan Dumesnil), dyanikoglu (Doğa Can Yanıkoğlu), dzxmxd (Wang Xudong), Joschuka, LindyHopperGT, MaksymKapelianovych, NachoAbril, slobodin (Nikolay Slobodin), Soraphis, SPontadit, Unbansheee.

This is the first release for UE 5.5, and the last for UE 5.3.

Flow Solo (sample project) releases

Flow AddOns

AddOns lets us create modular Flow Nodes. This solves the problem of big monolithic Flow Nodes with overly complex code trying to support all use cases of given mechanics in the game. (contributed by LindyHopperGT, Riot Games)

Related work

Data Pins

This is initial support for passing property values between Flow Nodes! This implementation is based on Struct Utils introduced with UE5. It doesn’t utilize blueprint-specific code. (contributed by LindyHopperGT, Riot Games)

Related work

Flow Asset

Flow Node

Specfic Flow Nodes

Flow Component

Misc